

The lack of loading screens introduces an added immersion, and the team has clearly paid a lot of attention in bringing the environmental detail, which also carries over to dungeon exploration. On paper, it’s a clever mechanic that makes world exploration feel more natural. This allows players to traverse various environments, such as climbing down cliffs to a snow-covered path, or ducking into a damp cave to reach the other side. The biomes are a nifty feature here, serving as a bridge that connect high to low ground, entrances to exits, and the like. With Fractured Peaks, the starting zone for the game, Diablo IV has offered a glimpse of a seamless world.

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Hunting down every bit of lore may be a chore in some other titles, but in the wilderness of Fractured Peaks, the endeavour came with a healthy dash of allure and the promise that more will be unpacked in the full game. The chunk of story made available in the build was an interesting study in Lilith’s character, skimming the surface of her messy, complicated, and morally ambiguous relationship with humanity, the Heavens, and her archangel consort. The main narrative, too, does a great job at retaining intrigue. The dark tone, established right from the get-go, oozed constant appeal, especially when its influences are carried over to the environmental design, as seen in a Necromancer-specific dungeon, where the crawling tree vines and breathing fleshy walls evoked strong atmospheric horror cues. While there was a short wait time imposed after logging in on the first day, players were able to go into the game almost instantly on the subsequent days - even as the rubberbanding, described as the backward popping of characters in motion to their recently occupied spaces that results from high latency in the network connection - persisted throughout the period.Ĭast aside these live-server woes, and the Diablo IV open beta proved to be a fun, gripping, and satisfying return to a beloved franchise. It was a stunning, breathtaking start to the three-day affair, which handled network connectivity and queue times more deftly than its early access beta run from the previous weekend. The opening cinematic further played into the experience, shifting from the harsh winterly outdoors to a poorly-lit, blood-drenched confined space that sets up a dramatic reveal of Lilith and Rathma in all their menacing glory. For returning fans, the open beta for Diablo IV felt like a homecoming, with its gritty presentation jarring nostalgic memories of Diablo II. Over the weekend of 24 to 26 March, plenty of players took a dive back into the world of Sanctuary.
